UX London presenters represent the cream of user experience practitioners worldwide. By attending, you will gain the wisdom of years of experience from this amazing cast of engaging speakers and effective teachers.
LukeW is an internationally recognized digital product leader who has designed or contributed to software used by more than 700 million people worldwide.
Luke was Co-founder and Chief Product Officer (CPO) of Bagcheck which was acquired by Twitter Inc. just nine months after being launched publicly. Prior to this, Luke was an Entrepreneur-in-residence (EIR) at Benchmark Capital and the Chief Design Architect (VP) at Yahoo! Inc. where he worked on product alignment and forward-thinking integrated customer experiences on the Web, mobile, TV, and beyond.
Luke is the author of three popular Web design books (Mobile First, Web Form Design & Site-Seeing: A Visual Approach to Web Usability) in addition to many articles about digital product design and strategy. He is also a consistently top-rated speaker at conferences and companies around the world, and a Co-founder and former Board member of the Interaction Design Association (IxDA).
Previously, Luke was the Lead User Interface Designer of eBay Inc.’s platform team, where he led the strategic design of new consumer products (such as eBay Express and Kijiji) and internal tools and processes. He also founded LukeW Ideation & Design, a product strategy and design consultancy, taught graduate interface design courses at the University of Illinois and worked as a Senior Interface Designer at the National Center for Supercomputing Applications (NCSA), the birthplace of the first popular graphical Web browser, NCSA Mosaic.
Organising Mobile Web Experiences
The things that make mobile devices unique have a big impact on how we can organise and guide people through the content of our web experiences.
Mobile devices aren’t just glowing rectangles filled with Angry Birds and Facebook updates, they’re an amazing way for people to participate, create, and collaborate wherever and whenever inspiration strikes. But for years, the sage design advice has been to limit input on mobile devices because it’s too "hard"&emdash;screens are small, networks are spotty, and typing is hard. It’s high time to reverse this thinking and embrace the mobile opportunity instead.